

That is, aside from firing guns directly at you, literally the only tactic I encountered from enemy AI during the course of the campaign. The enemy throws these grenades at you anytime you duck behind something and they always land, with pinpoint accuracy, right between your feet. Instead they use a weapon unavailable to the player that we'll call magnetic grenades. The enemies don't bother flanking or suppressing, either. Without any meaningful stealth options, enemy encounters always turn into firefights. In those arenas you can make some situational assessments but a strategic approach doesn't mean much of anything. The game tries at first to feel open, but things quickly funnel into paths and arenas.

That's really as good as it gets.īookending these grating exchanges between characters are what can only be called embarrassing interactions with computer-controlled opponents. They're also crappy, but they aren't crappier. The best that can be said of the cast of the campaign is that the female characters aren't worse than the male characters. Let's leave it at that," says one character who pretty obviously died earlier in the story, explaining why he's still alive. The cast is populated with poorly written characters spouting one-liners even Jason Statham wouldn't be caught saying. Some games it's not so bad that you can filter it out, but here it's impossible to miss. The first thing you'll notice is the eye-gouging screen-tearing as you turn left and right.
